﻿using ZFramework.Runtime;

namespace ZGame
{
    public class ProcedureLauncher : ProcedureBase
    {
        public override void OnEnter(Fsm<IProcedureManager> procedureOwner)
        {
            base.OnEnter(procedureOwner);
            ChangeState<ProcedureInitResource>(procedureOwner);
        }
    }
}